Author notification:
November 6, 2022
Camera Ready due:
November 15, 2022
Registration due:
November 18, 2022
Scope and Topics
Introduction
Social
computing and
networking is concerned with
the intersection of social behaviour
and computing systems, creating or
recreating social conventions and
contexts through the use of software
and technology. Various social
computing applications such as blogs,
email, instant messaging, social
networking (Facebook, Twitter,
LinkedIn, Google+ etc.), wikis, and
social bookmarking have been widely
popularised by providing digital
platforms for social interaction.
Such applications have been
profoundly change social behaviours
and digital life styles of humankind
whilst pushing the boundaries of
Internet technologies. While people
can enjoy or even indulge in the
benefits such as freedom and
convenience brought about by social
computing, various critical issues
such as trust, privacy, HCI design,
and the modelling as well as
understanding of social behaviours
via computational means provide
significant challenges.
SocialCom
(Social Computing and
Networking)
was created to provide a prime
international forum for researchers,
industry practitioners and domain
experts to exchange the latest
fundamental advances in the state of
the art and practice of Social
Computing &
Networking and its broadly
related areas.
Scope and Topics
Topics of
particular interest include, but are
not limited to:
· Fundamentals of social computing
· Modelling
of social behaviour
· Social
network analysis and mining
· Big
social media data
· Social
media infrastructure and cloud
computing
· Computational models of social
simulation
· Web 2.0 and
semantic web
· Innovative
HCI and touch-screen models
· Modelling
of social conventions and social
contexts
· Social
cognition and social intelligence
· Social
media analytics and intelligence
· Group
formation and evolution
· Security,
privacy, trust, risk
and
cryptography in social
contexts
· Social
system design and architectures
· Information
retrieval, data mining, artificial
intelligence and agent-based
technology
· Group
interaction, collaboration,
representation and profiling
· Handheld/mobile social computing
· Service
science and service oriented
interaction design
· Cultural
patterns and representation
· Emotional
intelligence, opinion
representation, influence process
· Mobile
commerce, handheld commerce and
e-markets
· Connected
e-health in social networks
· Social
policy and government management
· Social blog,
micro-blog, public blog, internet
forum
· Business
social software systems
· Impact on
peoples activities in complex and
dynamic environments
· Collaborative filtering, mining
and prediction
· Social
computing applications and case
studies
Submission Guidelines
Submissions must include an
abstract, keywords, the e-mail
address of the corresponding author
and should not exceed 8 pages for
main conference, including tables
and figures in IEEE CS format. The
template files for LATEX or WORD can
be downloaded
here. All paper submissions must
represent original and unpublished
work. Each submission will be peer
reviewed by at least three program
committee members. Submission of a
paper should be regarded as an
undertaking that, should the paper
be accepted, at least one of the
authors will register for the
conference and present the work.
Submit your paper(s) in PDF file at
the submission site: http://www.swinflow.org/confs/2022/socialcom/submission.htm.
Publications
Accepted and presented papers will
be included into the
symposium
proceedings. Distinguished papers presented at
the conference, after further
revision, will be published in
special issues of
selected journals.